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Currently my Koopa Troopas look like arse, with an unmatching shell and an even moreso unmatching shell-less blue koopa.
So, what I'm asking for is something... 1) Restrictive in terms of color: You get three shades of the shell color, two shades of orange for the body, black and white 2) Restrictive in terms of size: 16x32 pixels for the shelled variant, 16x16 pixels for the unshelled variant (plus a 32x16 pixel flying animation for Super Koopas) 3) Restrictive in terms of style: the style is SMB3 with black outlines 4) Restrictive in terms of technicalities: for the walking animation, you have one 16x16 tile for the top half that _NEEDS_ a blank 8x8 pixel on the top right. It's hard coded to be used for blank spaces in things like Jumpin' Pirahna Plants and the score for getting a coin from a ? block. NEW: The blank 8x8 tile restriction was lifted due to some crafty tile re-mapping! 5) Has the following animations: -Shelled version (16x32 pixels) --Walking animation, 2 frames (see #4) --Turning animation, 1 frame --Fence climbing, 1 frame for climbing in front, 1 frame for climbing in back (is flipped for second frame) --Going around fence, 1 frame -Shell-less version (16x16 pixels) --Walking, 2 frames --Struggle/sliding, 2 frames --Knocked out of shell, 1 frame --Kick/flip, 1 frame --Stomped, 1 8x8 tile flipped to make one 8x16 frame --Super Koopa flying (32x16 pixels) -Shell, 16x16 pixels, 3 frames
Now I know this will probably be a crapshoot to get a sprite like this, but it's worth a shot. Whoever does help will get credit in my hack (both in the readme and the game credits), and will help contribute to making this hack more... complete.
This post has been edited by Techokami on Feb 3 2006, 05:58 PM
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