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> Help with engine plz :(, Blocks
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Space Godzilla
Posted: Feb 24 2006, 09:47 PM
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SG hears you, but SG doesnt care


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Okay, so in my engine I've successfully implented

"Question Mark Blocks" - Random Powerup
"Dummy Blocks" - Basically 'dud' blocks that don't give any rings
"Coin Blocks" - where you get a coin for every jump.

Now, the problem occurs when I Copy-&-Paste the Dummy Blocks and Coin Blocks. Here's the scenario: I put the original dummy/coin blocks right next to each other. When I get all of the coins out the original versions of either the coin or dummy block and their "finished" animation play, it plays for the copied versions as well, instead of the copied version being their own seperate 'object', sorta. - and this is easy to understand since the copy versions are just a copied&pasted of the originals, so why shouldn't it have the same properties and instances? But whats a work around so that the copied versions won't do the same **** as the copies of the same object in the frame 'without spreading', or is spreading values the only way?

sry if i sound confusing, I don't really know how to explain it. :E


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Quicky
Posted: Feb 24 2006, 09:50 PM
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a weed in glaber's garden
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post the tgf file for us to see what's going on


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Draco Icebane
Posted: Feb 24 2006, 09:53 PM
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Assuming for Klik products

Due to how The Games Factory and Multimedia Fusion handle events, the order in which you have objects referred to in your "X is overlapping Y" conditions can cause severe glitches.

Try switching the order of the collision events involving your blocks.
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Space Godzilla
Posted: Feb 24 2006, 10:21 PM
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SG hears you, but SG doesnt care


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^ will do Draco.


P.S, It's a 400 event .cca have fun trying to see where I left off. :p


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Techokami
Posted: Feb 25 2006, 10:26 AM
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Quit Stalin!
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400 events? As long as you remember to put comments in things and organise everything, it shouldn't be too hard.


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