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> Revolution Disscussion topic., Brainstorm on Game possibilties.
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DJ Yoshiman
  Posted: Mar 29 2006, 03:07 PM
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Another Second Sight game.


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Nightwing
Posted: Mar 29 2006, 05:03 PM
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I think what you're going to see with Revolution is going to range between what you can already perceivably imagine with what little we know (i.e. the all-too-common, seemingly perfect FPS setup), to things that are perhaps outlandish in nature and this may not be due to the control medium but rather some other unique feature of the Revolution's setup.

On the whole, Nintendo's console is going to feel just as different as they're promising; even more so than the DS it is going to be hit with a lot of verbal abuse from all forms of media. Particularly calling it an upstart, or worse yet a machine driven by one gimmick. As with DS, this image will never be shed until phenomenal sales success is reached. But what kind of software will we be seeing that pushes the console to this sort of notoriety?

Well firstly, Nintendo is going to keep what worked on GCN. Many would say the Gamecube had few successes, but the ones it did have are extremely notable because it identified for Nintendo more clearly, where their current market penetration is for the hardcore fan. In other words, the die-hard Nintendo kid that wants good Mario and Zelda games coming down the pipe often enough that they're not always having to talk about how "awesome" Twilight Princess is or was, for two to three years down the line before anything of remote quality comes about.

That said, what were the Gamecube's major successes? Super Smash Bros. Melee, Mario Kart Double Dash, Super Mario Sunshine, Zelda: Wind Waker, Luigi's Mansion, and Metroid Prime were all at least million sellers published by Nintendo. Mario Party 4 and Animal Crossing got pretty close as well. This is especially of note because you see the translation of sales success on the lesser accepted Gamecube, move directly to Animal Crossing on DS, which was only slightly improved for the DS platform; anchored most firmly on its inclusion of internet play as a reason to pick it up again. I don't think I have to say it for you to know that "Wild World" has done multiple millions of units across the three main game buying territories.

So what does something like that mean for Nintendo though? If they were just having a problem finding an audience with the GCN, how does Revolution fix that? To understand where Revolution is going, you have to get what Gamecube didn't do. And on that note; it's most obvious to say that GCN was accepted by the masses (across the globe) as an alternative to the monstrously popular PS2 console. It was impossible for Microsoft's Xbox to escape the cold covering of that same shadow. Sony's establishment as a market leader has been undeniable, but equally of note is how Microsoft and Nintendo found little victories on their consoles and are now building on them.

Straight from Iwata's mouth, the constant rhetoric has been that Revolution will encapsulate a new audience, while not abandoning the one that keeps Nintendo afloat. What makes the difference is a title like Nintendogs, which set records as the DS main system-seller, and ultimately one that brought girls out in droves for the first time to buy a game that wasn't stamped in the prettiest of pinks. The new idea for seeking out 'non-gamers', or 'mainstream gamers', is based around the concept that most people are intimidated by today's button-laden controllers. To put it simply, putting a stylus in the hands of the wary earned Nintendo ludicrous amounts in pure profit.

Now consider where Revolution is going. It's another new control medium, the first of its kind in that the gyroscopic tech allows for more ways for the controller to recognize its place in space than any simple $20 motion sensor pad had. Combined with the pointer, this controller indeed makes itself into so many objects that any average person can conceive as a great gaming concept. We're already hearing about golf, surgery, cooking, sword fighting, and FPS games rolling off the line. Because this cannot be achieved on any other system, Revolution is returning to the day in the 80s when a game system in your home was truly a remarkable thing. Audio/Video dealings are not new to the general public anymore, but easy to pick-up interactive experiences are. For the same reason a person doesn't play Dance Dance Revolution at your local arcade, people have ignored what seems an almost sophisticated form of entertainment. Plopping down in front of the Xbox or PS2 with a set of headphones on, jacked into your computer's internet connection you had to set up especially for this, grabbing a controller with dual analog sticks, analog buttons all over it; and ultimately hitting more colorful pieces of plastic than your standard mall rat scans in one day.

What sort of games should you look forward to? I would not say IGN's articles are exactly on track, but it is clear that while you will see Metroid Prime return in its standard form, maybe games like Mario are going to look totally different from what you envision. The next big Mario title might not even have three dimensional gameplay, tilting the controller in real-time for 360 degrees of control does not make for a very precise jumping game without specifically limiting your control a great deal.

Maybe the biggest question I have, is why we have not seen the "controller shell" yet. Is there something more to it that we aren't allowed to know yet? Why dock the Revolution 'wand' into the shell, rather than just have a separate controller altogether? That synergy is going to be important.


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Guinea
Posted: Mar 30 2006, 03:43 PM
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QUOTE (Nightwing @ Mar 30 2006, 12:03 AM)
I think what you're going to see with Revolution is going to range between what you can already perceivably imagine with what little we know (i.e. the all-too-common, seemingly perfect FPS setup), to things that are perhaps outlandish in nature and this may not be due to the control medium but rather some other unique feature of the Revolution's setup.

On the whole, Nintendo's console is going to feel just as different as they're promising; even more so than the DS it is going to be hit with a lot of verbal abuse from all forms of media. Particularly calling it an upstart, or worse yet a machine driven by one gimmick. As with DS, this image will never be shed until phenomenal sales success is reached. But what kind of software will we be seeing that pushes the console to this sort of notoriety?

Well firstly, Nintendo is going to keep what worked on GCN. Many would say the Gamecube had few successes, but the ones it did have are extremely notable because it identified for Nintendo more clearly, where their current market penetration is for the hardcore fan. In other words, the die-hard Nintendo kid that wants good Mario and Zelda games coming down the pipe often enough that they're not always having to talk about how "awesome" Twilight Princess is or was, for two to three years down the line before anything of remote quality comes about.

That said, what were the Gamecube's major successes? Super Smash Bros. Melee, Mario Kart Double Dash, Super Mario Sunshine, Zelda: Wind Waker, Luigi's Mansion, and Metroid Prime were all at least million sellers published by Nintendo. Mario Party 4 and Animal Crossing got pretty close as well. This is especially of note because you see the translation of sales success on the lesser accepted Gamecube, move directly to Animal Crossing on DS, which was only slightly improved for the DS platform; anchored most firmly on its inclusion of internet play as a reason to pick it up again. I don't think I have to say it for you to know that "Wild World" has done multiple millions of units across the three main game buying territories.

So what does something like that mean for Nintendo though? If they were just having a problem finding an audience with the GCN, how does Revolution fix that? To understand where Revolution is going, you have to get what Gamecube didn't do. And on that note; it's most obvious to say that GCN was accepted by the masses (across the globe) as an alternative to the monstrously popular PS2 console. It was impossible for Microsoft's Xbox to escape the cold covering of that same shadow. Sony's establishment as a market leader has been undeniable, but equally of note is how Microsoft and Nintendo found little victories on their consoles and are now building on them.

Straight from Iwata's mouth, the constant rhetoric has been that Revolution will encapsulate a new audience, while not abandoning the one that keeps Nintendo afloat. What makes the difference is a title like Nintendogs, which set records as the DS main system-seller, and ultimately one that brought girls out in droves for the first time to buy a game that wasn't stamped in the prettiest of pinks. The new idea for seeking out 'non-gamers', or 'mainstream gamers', is based around the concept that most people are intimidated by today's button-laden controllers. To put it simply, putting a stylus in the hands of the wary earned Nintendo ludicrous amounts in pure profit.

Now consider where Revolution is going. It's another new control medium, the first of its kind in that the gyroscopic tech allows for more ways for the controller to recognize its place in space than any simple $20 motion sensor pad had. Combined with the pointer, this controller indeed makes itself into so many objects that any average person can conceive as a great gaming concept. We're already hearing about golf, surgery, cooking, sword fighting, and FPS games rolling off the line. Because this cannot be achieved on any other system, Revolution is returning to the day in the 80s when a game system in your home was truly a remarkable thing. Audio/Video dealings are not new to the general public anymore, but easy to pick-up interactive experiences are. For the same reason a person doesn't play Dance Dance Revolution at your local arcade, people have ignored what seems an almost sophisticated form of entertainment. Plopping down in front of the Xbox or PS2 with a set of headphones on, jacked into your computer's internet connection you had to set up especially for this, grabbing a controller with dual analog sticks, analog buttons all over it; and ultimately hitting more colorful pieces of plastic than your standard mall rat scans in one day.

What sort of games should you look forward to? I would not say IGN's articles are exactly on track, but it is clear that while you will see Metroid Prime return in its standard form, maybe games like Mario are going to look totally different from what you envision. The next big Mario title might not even have three dimensional gameplay, tilting the controller in real-time for 360 degrees of control does not make for a very precise jumping game without specifically limiting your control a great deal.

Maybe the biggest question I have, is why we have not seen the "controller shell" yet. Is there something more to it that we aren't allowed to know yet? Why dock the Revolution 'wand' into the shell, rather than just have a separate controller altogether? That synergy is going to be important.

*applause*

I could answer you the last question why you have to plug the remote into the controller shell.
Obviously the want to combine classic controls with the space recognition system which would allow for even more excellent stuff.

Very impressive post. Agree with you on most points.
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SonicProject
Posted: Mar 30 2006, 04:41 PM
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I think a controller shell for each system's respective controllers would be nifty.

Nintendo needs to start doing something about accessories, half of the accessories for their systems are third party.

This post has been edited by King Bobo on Mar 30 2006, 04:41 PM


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DistantJ
Posted: Mar 30 2006, 05:02 PM
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What are you talking about? The Gamecube had the Microphone, the Bongo Drums, the GBA linkup cable, the Gameboy Player...


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SonicProject
Posted: Mar 30 2006, 05:12 PM
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QUOTE (DistantJ @ Mar 30 2006, 04:02 PM)
What are you talking about? The Gamecube had the Microphone, the Bongo Drums, the GBA linkup cable, the Gameboy Player...

absolutely none of those were available at launch except maybe the Gameboy Player.


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Bungalo
Posted: Mar 30 2006, 05:14 PM
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QUOTE (King Bobo @ Mar 30 2006, 06:12 PM)
absolutely none of those were available at launch except maybe the Gameboy Player.

And absouletly none of the third party ones were there at launch either. Point?


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Kaepora Of Rhye
Posted: Mar 30 2006, 05:15 PM
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QUOTE (King Bobo @ Mar 30 2006, 10:12 PM)
absolutely none of those were available at launch except maybe the Gameboy Player.

The Gameboy player was released in 2003, and the GBA to GCN Link Cable was ready at launch.



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SonicProject
Posted: Mar 30 2006, 05:16 PM
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QUOTE (Bungalo @ Mar 30 2006, 04:14 PM)
And absouletly none of the third party ones were there at launch either. Point?

For other systems they are.

What's YOUR point? Why are you guys being so defensive?


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DistantJ
Posted: Mar 30 2006, 05:16 PM
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How do you expect them to be available at launch?! Acessories never come out at launch. I mean even back in the NES days you couldn't expect the Super Scope to be released on the same day.

The Gameboy player didnt come out until ages after the 'cube.


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Kaepora Of Rhye
Posted: Mar 30 2006, 05:17 PM
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QUOTE (DistantJ @ Mar 30 2006, 10:16 PM)
How do you expect them to be available at launch?! Acessories never come out at launch. I mean even back in the NES days you couldn't expect the Super Scope to be released on the same day.

The Gameboy player didnt come out until ages after the 'cube.

Actually, the NES launched with a ****load of accessories.

R.O.B., the Track and Field pad, the arcade 'super-controller' or whatever the hell it's called, the light-zapper, etc.

This post has been edited by Kaepora Ocelot on Mar 30 2006, 05:18 PM


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SonicProject
Posted: Mar 30 2006, 05:17 PM
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QUOTE (DistantJ @ Mar 30 2006, 04:16 PM)
How do you expect them to be available at launch?!

Because they enhance gameplay experience.

And other systems have accessories ready.


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DistantJ
Posted: Mar 30 2006, 05:22 PM
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QUOTE (Kaepora Ocelot @ Mar 30 2006, 05:17 PM)
Actually, the NES launched with a ****load of accessories.

R.O.B., the Track and Field pad, the arcade 'super-controller' or whatever the hell it's called, the light-zapper, etc.

I stand corrected.

I remember ROB. I used to have him. I never knew when he was launched, though. He just came with the game Gyromite when I got it. Was well cool.

Well, whatever, but I think it's a bit of a wierd idea to have a tonne of accessories released at launch, just get the console out is what I say. I think its cooler if new accessories come out later. I hate the feeling that you've just saved up and bought something new but there's a bit missing which you have to shell out more cash for.


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ZeldaFreak108
Posted: Mar 30 2006, 05:25 PM
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QUOTE (Kaepora Ocelot @ Mar 30 2006, 05:15 PM)
The Gameboy player was released in 2003, and the GBA to GCN Link Cable was ready at launch.

They barely used it though when they first annouced it it seemed like it was going to be a big thing


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