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New Super Mario Brothers!, Open-Source, Playable Fun
BlazeHedgehog |
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Perpetually procrastinating
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| QUOTE (Captain Jeff Silvers @ Mar 28 2006, 02:47 PM) | Is the castle at the end ripped directly from videos of the game?
EDIT: I checked, nevermind. |
Nope. :P I think the castle at the end is ugly, but it's the best I could get it to look. There were, infact, a few things I was forced to make myself. The castle, the blocks that appear after you hit a question block, the pipes, the castle and the flag (Base, pole, flag itself).
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BlazeHedgehog |
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Perpetually procrastinating
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| QUOTE (Salamando X @ Mar 29 2006, 11:21 PM) | | You are good at making games, are you? ;p |
Me? I dunno. I guess so? I'd love to become a professional game designer, and actually tend to "study" games as I play them just so I know what makes them fun. Level design, etc. It's all very interesting to me.
Not terribly good at coding, though. At least, not compared to what some of my friends tell me. :P
Edit:
| QUOTE (King Bobo @ Mar 30 2006, 03:12 AM) | | For some reason your games keep turning my volume all the way up each time a song loads, could you please configure them so they don't do that? |
Not my fault. That's something DMC2 does all on it's own, every time you start it up, and DMC2 is practically a requirement for playing alternative music formats (MP3, .IT, etc). It's not a feature I can just "turn off".
This post has been edited by BlazeHedgehog on Mar 30 2006, 05:19 AM
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Captain Jeff Silvers |
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| QUOTE (BlazeHedgehog @ Mar 30 2006, 04:16 AM) | Me? I dunno. I guess so? I'd love to become a professional game designer, and actually tend to "study" games as I play them just so I know what makes them fun. Level design, etc. It's all very interesting to me.
Not terribly good at coding, though. At least, not compared to what some of my friends tell me. :P |
You and I are quite similar.  Oh, and about DMC2 changing volume levels: I haven't tried this myself (I don't use DMC2 and have no reason to change volume levels in-game), but I believe MMF has a function that allows you to retrieve the user's current volume levels. At the beginning of a game, before the DMC2 object is used, retrieve the user's various volume levels (Wave, S/W Synth, et cetera) and store them in global values. Create a global event that restores the volume to the values of those counters when the game is closed (or even after the DMC2 object begins playing music, if that works). Like I said, this is all a theory by me. I haven't actually tested it yet.
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Bormogin |
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| QUOTE (Captain Jeff Silvers @ Mar 30 2006, 08:22 AM) | You and I are quite similar. 
Oh, and about DMC2 changing volume levels: I haven't tried this myself (I don't use DMC2 and have no reason to change volume levels in-game), but I believe MMF has a function that allows you to retrieve the user's current volume levels. At the beginning of a game, before the DMC2 object is used, retrieve the user's various volume levels (Wave, S/W Synth, et cetera) and store them in global values. Create a global event that restores the volume to the values of those counters when the game is closed (or even after the DMC2 object begins playing music, if that works).
Like I said, this is all a theory by me. I haven't actually tested it yet. |
Actually, you two make a good pair... just like the guy who did the Yoshi demo.
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Super Mario IV: Vendetta of the Guillotine Mask is now permanently cancelled. I may start a new project.
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