Powered by Invision Power Board

 
  Pages: (2) 1 [2]  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> New Super Mario Brothers!, Open-Source, Playable Fun
Unspecified
BlazeHedgehog
Posted: Mar 29 2006, 11:27 PM
Quote Post


Perpetually procrastinating
[*]

Group Icon
Group: Members
Posts: 163
Member No.: 119
Joined: 31-October 03

Status: (0d) [--]


QUOTE (Captain Jeff Silvers @ Mar 28 2006, 02:47 PM)
Is the castle at the end ripped directly from videos of the game?

EDIT: I checked, nevermind.

Nope. :P I think the castle at the end is ugly, but it's the best I could get it to look. There were, infact, a few things I was forced to make myself. The castle, the blocks that appear after you hit a question block, the pipes, the castle and the flag (Base, pole, flag itself).


--------------------
user posted image
PMEmail PosterUsers Website
Top
Unspecified
Bormogin
  Posted: Mar 29 2006, 11:43 PM
Quote Post


Standard Member
[*]

Group Icon
Group: Members
Posts: 3195
Member No.: 1844
Joined: 29-January 06

Status: (0d) [--]


It is sad to see a well-planned demo be so short. It has the stuff of Nintendo. Real MP3s, no midis, real features of buttons, correct collisions. The star is hard to catch though.


--------------------
Super Mario IV: Vendetta of the Guillotine Mask is now permanently cancelled. I may start a new project.
PMEmail PosterYahoo
Top
Unspecified
Salamando X
Posted: Mar 30 2006, 01:21 AM
Quote Post


New User


Group Icon
Group: Members
Posts: 4
Member No.: 1986
Joined: 30-March 06

Status: (0d) [--]


You are good at making games, are you? ;p
PMEmail Poster
Top
United States
SonicProject
Posted: Mar 30 2006, 05:12 AM
Quote Post


Finkrats that I spit on know not of the cool I have.
[*][*][*][*][*]
[*][*][*][*]

Group Icon
Group: Members
Posts: 54900
Member No.: 56
Joined: 14-October 03

Status: (0d) [--]


For some reason your games keep turning my volume all the way up each time a song loads, could you please configure them so they don't do that?


--------------------
user posted image
user posted image
Apologies for the nostalgia.
PMAOLYahooMSN
Top
Unspecified
BlazeHedgehog
Posted: Mar 30 2006, 05:16 AM
Quote Post


Perpetually procrastinating
[*]

Group Icon
Group: Members
Posts: 163
Member No.: 119
Joined: 31-October 03

Status: (0d) [--]


QUOTE (Salamando X @ Mar 29 2006, 11:21 PM)
You are good at making games, are you?  ;p

Me? I dunno. I guess so? I'd love to become a professional game designer, and actually tend to "study" games as I play them just so I know what makes them fun. Level design, etc. It's all very interesting to me.

Not terribly good at coding, though. At least, not compared to what some of my friends tell me. :P

Edit:

QUOTE (King Bobo @ Mar 30 2006, 03:12 AM)
For some reason your games keep turning my volume all the way up each time a song loads, could you please configure them so they don't do that?


Not my fault. That's something DMC2 does all on it's own, every time you start it up, and DMC2 is practically a requirement for playing alternative music formats (MP3, .IT, etc). It's not a feature I can just "turn off".

This post has been edited by BlazeHedgehog on Mar 30 2006, 05:19 AM


--------------------
user posted image
PMEmail PosterUsers Website
Top
United States
SonicProject
Posted: Mar 30 2006, 05:19 AM
Quote Post


Finkrats that I spit on know not of the cool I have.
[*][*][*][*][*]
[*][*][*][*]

Group Icon
Group: Members
Posts: 54900
Member No.: 56
Joined: 14-October 03

Status: (0d) [--]


Sorry about not replying with a comment about the game itself. Oops. :P

It's quite nice! Excellent level design too.


--------------------
user posted image
user posted image
Apologies for the nostalgia.
PMAOLYahooMSN
Top
United States
Captain Jeff Silvers
Posted: Mar 30 2006, 08:22 AM
Quote Post


Admins Can Do That!™
[A][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Admins
Posts: 30098
Member No.: 9
Joined: 13-October 03

Status: (0d) [--]


QUOTE (BlazeHedgehog @ Mar 30 2006, 04:16 AM)
Me? I dunno. I guess so? I'd love to become a professional game designer, and actually tend to "study" games as I play them just so I know what makes them fun. Level design, etc. It's all very interesting to me.

Not terribly good at coding, though. At least, not compared to what some of my friends tell me. :P

You and I are quite similar. nod.gif

Oh, and about DMC2 changing volume levels: I haven't tried this myself (I don't use DMC2 and have no reason to change volume levels in-game), but I believe MMF has a function that allows you to retrieve the user's current volume levels. At the beginning of a game, before the DMC2 object is used, retrieve the user's various volume levels (Wave, S/W Synth, et cetera) and store them in global values. Create a global event that restores the volume to the values of those counters when the game is closed (or even after the DMC2 object begins playing music, if that works).

Like I said, this is all a theory by me. I haven't actually tested it yet.


--------------------
user posted image user posted image
PMEmail Poster
Top
Unspecified
Pakkabowl
Posted: Mar 30 2006, 02:01 PM
Quote Post


Standard Member


Group Icon
Group: Members
Posts: 20
Member No.: 1909
Joined: 26-February 06

Status: (0d) [--]


Haha I have the same koopa sprite in my game. Whoever made it obviously doesn't know anything about how turtles walk lol.
Whoa, this is nice. I like the buttstomp and the running animation is the coolest I've seen in a fangame. nice job!
PMEmail PosterUsers WebsiteAOL
Top
Unspecified
BlazeHedgehog
Posted: Mar 30 2006, 09:26 PM
Quote Post


Perpetually procrastinating
[*]

Group Icon
Group: Members
Posts: 163
Member No.: 119
Joined: 31-October 03

Status: (0d) [--]


QUOTE (Pakkabowl @ Mar 30 2006, 12:01 PM)
Haha I have the same koopa sprite in my game. Whoever made it obviously doesn't know anything about how turtles walk lol.
Whoa, this is nice. I like the buttstomp and the running animation is the coolest I've seen in a fangame. nice job!

I.. made it. I just took the M&LSSS sprite, chopped the flower off the head, and made the legs wiggle enough so it vaguely looked like walking.

I know it kind of sucks, but I really didn't want to take the time to fully animate it. :P


--------------------
user posted image
PMEmail PosterUsers Website
Top
Unspecified
Bormogin
Posted: Mar 30 2006, 11:10 PM
Quote Post


Standard Member
[*]

Group Icon
Group: Members
Posts: 3195
Member No.: 1844
Joined: 29-January 06

Status: (0d) [--]


QUOTE (Captain Jeff Silvers @ Mar 30 2006, 08:22 AM)
You and I are quite similar. nod.gif

Oh, and about DMC2 changing volume levels: I haven't tried this myself (I don't use DMC2 and have no reason to change volume levels in-game), but I believe MMF has a function that allows you to retrieve the user's current volume levels. At the beginning of a game, before the DMC2 object is used, retrieve the user's various volume levels (Wave, S/W Synth, et cetera) and store them in global values. Create a global event that restores the volume to the values of those counters when the game is closed (or even after the DMC2 object begins playing music, if that works).

Like I said, this is all a theory by me. I haven't actually tested it yet.

Actually, you two make a good pair... just like the guy who did the Yoshi demo.


--------------------
Super Mario IV: Vendetta of the Guillotine Mask is now permanently cancelled. I may start a new project.
PMEmail PosterYahoo
Top
United States
Sparker the Pikachu
Posted: Jul 18 2006, 02:44 PM
Quote Post


I fell.
[*]

Group Icon
Group: Members
Posts: 2261
Member No.: 2355
Joined: 18-July 06

Status: (0d) [--]


Man, that was awesome!


--------------------
QUOTE
It's not that uniform you wear or the training you have done that matters, it's how big your heart is and how far you are willing to go for your fellow man.


Official Project Garnia Website

My MFGG friends:
Shroomguy
M.Bison
GFLK
Ice Cherbil
PMEmail PosterUsers WebsiteAOLMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (2) 1 [2]  Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0544 ]   [ 13 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.88 ]