After seeing some of the other engines that other people have made, I have decided to start making an engine myself.
(And yes, I did get some insperation from Guneia's engine. )
It will include:
-SMW like physics (Done, and you can enable sloping down in the engine by uncommenting.)
-Bugless swimming (which is already done)
-SM64 Jumps, including ground pound, backflip, wall jump, long jump, ect. (done)
-Mario World style spin jump
-Fully customizeable powerups (done)
-Inability to be stuck in walls
-Open Sourceness (done)
-Carrying (Finished)
-Sprinting (finished)
-Flying
-Made entirely with scripts for ease of the user (pretty much done)
-Having the user just be able to plug in vars for scripts, allowing focus on level design
-Moving Platforms (Half done)
-Slopes (Done, including sliding)
And anything else that might be wanted.
It WILL be open source.
Questions? Comments? Post them here.
Controls:
Ctrl: Run, hold to carry, release to kick
Up and release Ctrl: Kick the shell up
Shift: Jump
Left & Right: Duh.
Down + Shift - If you are moving while ducking, you will perform a long jump. If you are still, you will perform a backflip.
Down - Duck on ground, groundpound in midair.
1: Shrink Mario
2: Grow Mario.
f1: Show blocks (not nessesary, but you can do it)
f2: Enable Joypad Support
Click on the words (1 player game ) to start
UPDATE: Bug fixes. Koopa shells and goombas hurt you. Press 1 to shrink, 2 to grow. Much better air movement. Shrinking and growing animation. Koopa fixed.
UPDATE: Some Bug fixes, some new ones. Sliding down hills, ducking, ? blocks, coins, shyguys, lives, tiles,interface, slopes, and JOYPAD SUPPORT!!!
UPDATE: There was a memory leak. I removed the download for a few mins.
UPDATE: New level, press down at the center of the pipe. Also added death animations for enemies, fixed some bugs. The carryable Shy Guy and the Red koopa shell have some minor bugs. I can fix those, but I dont feel like it.
UPDATE: Sloping is finished completely, after fixing some bugs that resulted with physics changes and other things. Press shift when you see the stop sprite on a wall to walljump. Hold down to duck and press shift to backflip. Backflipping gives you an edge by allowing you to move back and jump high at the same time. Walljumping will allow to mario to scale walls like SM64.
UPDATE: Music, ground-pound, triple jump, long jump, working death-animations on the hitblocks, fixed the bug where the goomba would slide to the right if you hit a block, mario talks, BUT there are more bugs this update. Feel free to post them though. AND ITS OPEN SOURCE!!!!!
UPDATE: Minor update. Bug fixes, new level, and fire mario.
UPDATE: Its got an unfinished version of world 1-3, finished verison of 1-2, star mario, and walljump bug fix.
I think this will be the last update for a while, but here it is!
This post has been edited by Dburnell01 on May 23 2006, 04:23 PM
Attached File ( Number of downloads: 968 )
DBengine.zip