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Super Mario Bros. 3/Super Mario World Engine, New update! Open Source! M64 Jumps! 5/23
Mr. Odd |
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I can give you a registration code if you need it, just pm me.
EDIT: There is a section in the readme script which says "-Enemy speed must be half of the desired speed" Dont listen to it. It lies.
Also, there are a few problems with getting stuck in blocks, by ducking under bricks 16 pixels off the ground. I have yet to fix that.
Plus wall-jumping is glitchy. If you want, use:
| CODE | if place_meeting(x+1,y,obj_block_parent)
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instead of
| CODE | if instance_position(x+9,y,obj_block_parent)
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in the wall jump section in scrObjectPhysics.
And likewise for the other.
This post has been edited by Dburnell01 on May 5 2006, 04:49 PM
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 There. Now its half the file size. Rofflicious.
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Mr. Odd |
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Standard Member
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif)

Group: Members
Posts: 1575
Member No.: 1686
Joined: 3-December 05
Status: (0d)
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To disable them, simply comment out:
| CODE | //begin wall jump decisions if argument2 = true { if x != xprevious if place_meeting(x+1,y,obj_block_parent) if gravity > 0 { wall_jump_left = true alarm[11] = 20 }
if x != xprevious if place_meeting(x-1,y,obj_block_parent) if gravity > 0 { wall_jump_right = true alarm[11] = 20 } }
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in the scrObjPhysics Script and
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jumpindex += 1 if jumpindex = 1 { vspeed = -argument1 - abs(wspeed/4) if random(2) > 1 sound_play(snd_jump) else sound_play(snd_jump_2) } else if jumpindex = 2 { vspeed = -argument1*1.1 - abs(wspeed/4) sound_play(snd_double_jump) } else if jumpindex = 3 and abs(wspeed) > 0 { vspeed = -argument1*1.3 - abs(wspeed/4) alarm[9] = 32 if random(2) > 1 sound_play(snd_triple_jump) else sound_play(snd_triple_jump_2) } else
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in the scrPlayerJump script.
Remember, you must FIND that code and COMMENT it out. Dont add it.
EDIT: I will have the bugs fixed next version.
Oh and I have to update the topic.
This post has been edited by Dburnell01 on May 7 2006, 03:03 PM
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 There. Now its half the file size. Rofflicious.
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