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King Piranha Plant
Posted: Apr 22 2006, 07:32 PM
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CastleAnotherInIsPrincessYour
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EDIT: Problem solved.

For some reason, whenever I do the proper programming for jumping on a goomba and killing it, it doesn't work when Mario jumps on it. In fact, nothing happens.

This is what I do:

Events-

Collision between [Mario] and [Goomba]
+ [Mario] animation Falling is playing

(Destroys Goomba)

Using: The Games Factory

Does anyone know what I'm doing wrong? And that's the only event I'm using. If I'm supposed to be using another, please let me know.

This post has been edited by Kelt on Apr 22 2006, 08:18 PM


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Xgoff
Posted: Apr 22 2006, 07:33 PM
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are you using built-in movement


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King Piranha Plant
Posted: Apr 22 2006, 07:34 PM
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CastleAnotherInIsPrincessYour
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The goomba has auto-path movement, Mario has platforming movement.

(That's probably not even the right answer to what you asked. I'm not even sure. XD)

This post has been edited by Kelt on Apr 22 2006, 07:35 PM


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Posted: Apr 22 2006, 07:35 PM
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QUOTE (Kelt @ Apr 22 2006, 06:34 PM)
The goomba has auto-path movement, Mario has platforming movement.

(That's probably not even the right answer to what you asked. I'm not even sure. XD)

That's what I meant

Are you sure there are no other events that might be interfering with Mario's falling animation or prevent it from starting


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DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth:
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DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it
DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence
NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above

QUOTE
(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
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King Piranha Plant
Posted: Apr 22 2006, 07:42 PM
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CastleAnotherInIsPrincessYour
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Hmmm... Here's what I have.

No Music Is Playing

(Play Music)

Upon Pressing Control

(Change Mario's Animation to Hammering)
(Play Sample)

Button [Button] Clicked

(Jump to Menu)

[Mario] Leaves The Play Area

(Movement Stop)

[Mario] Collides With The Background

(Movement Stop)

Collision between [Mario] and [Goomba]
+ [Mario] animation Falling is playing


(Destroys Goomba)

Collision between [Mario] and [Goomba]
+ [Mario] animation Hammering is playing


(Destroys Goomba)

(Oh and it can't be that one either, because I tested the Falling Movement One Before I Even Placed The Hammer One In.)

Always

(Make [Goomba Thing] Invisible)

And that's all. The Goomba thing is something I'm testing to try and get the falling thing to work, so it can't be that either...

EDIT: Nevermind, Shadowman helped me fix it.

This post has been edited by Kelt on Apr 22 2006, 08:18 PM


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