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Mechant
Posted: Apr 27 2006, 07:09 PM
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I'll color and shade it later. It's just a preview.
This is just a preview. SuperShroom has promised to make a fangame out of any KS members that request. If he cans it (which he probably will) I'll still keep it as a reference.

C+C plz

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Ortzz
Posted: Apr 27 2006, 07:28 PM
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The shaping could use a little work but that's a start. =)


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MikeL
Posted: Apr 27 2006, 08:59 PM
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I suggest fixing stairstepping.

Example:
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After
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As you can see, some extra pixels along the edges have been removed, making it look in general much cleaner.

(That doesn't make up for the hastily-drawn smileyface though :()
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Pucifur
Posted: Apr 27 2006, 09:42 PM
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I like this, actually.


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- P - U - C - I - F - U - R -
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Australia
Companion_Cube
Posted: Apr 28 2006, 08:31 AM
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<3
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QUOTE (Mechant)
If he cans it (which he probably will)

stfu

just be glad you're in it


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Trasher
Posted: Apr 28 2006, 08:51 AM
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Uhh, how long did this take to make?
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Littlink
Posted: Apr 28 2006, 09:28 AM
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hip 2b square
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He is facing backwards for some of the attacks.


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Nicholas Ainsworth
Posted: Apr 28 2006, 10:35 AM
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cue fanfare
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QUOTE (MikeL @ Apr 27 2006, 08:59 PM)
I suggest fixing stairstepping.

Example:
Before
user posted image
After
user posted image

As you can see, some extra pixels along the edges have been removed, making it look in general much cleaner.

(That doesn't make up for the hastily-drawn smileyface though sad.gif)

Besides, the stairstepping works well only in my style from what I've seen and even then, I'm considering getting rid of the stairstepping for reasons of boredom.


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rtsmarty
Posted: Apr 28 2006, 12:18 PM
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QUOTE (Kitsune Yamato @ Apr 28 2006, 04:35 PM)
Besides, the stairstepping works well only in my style from what I've seen and even then, I'm considering getting rid of the stairstepping for reasons of boredom.

I've never really liked it in your style either to be honest sad.gif Though in your style it was a lot less noticable with the soft edges so it didn't look all that bad.


Anyway onto the work:

The animations aren't TOO bad. When you actually animate them you can see some problems. (Stiffness for one, he doesn't move at all when he punches, for example).

The sprites, on their own are... quite ugly, to be quite honest. The stairstepping and basic shape being the problems.

But still, keep at it. :>
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Draco Icebane
Posted: Apr 28 2006, 12:25 PM
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QUOTE (MikeL @ Apr 27 2006, 05:59 PM)
I suggest fixing stairstepping.

In some cases, stairstepping looks better, just usually not inside the sprite or next to bright colors such as pure white.
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Nicholas Ainsworth
Posted: Apr 28 2006, 12:34 PM
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cue fanfare
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QUOTE (artee @ Apr 28 2006, 12:18 PM)
I've never really liked it in your style either to be honest sad.gif Though in your style it was a lot less noticable with the soft edges so it didn't look all that bad.


Anyway onto the work:

The animations aren't TOO bad. When you actually animate them you can see some problems. (Stiffness for one, he doesn't move at all when he punches, for example).

The sprites, on their own are... quite ugly, to be quite honest. The stairstepping and basic shape being the problems.

But still, keep at it. :>

Yeah, I tried black outlines, but for some reason, it seems unusual to me.

I'm gonna go back to using colored outlines, sans stairstepping.


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Mechant
Posted: Apr 28 2006, 01:55 PM
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QUOTE (SuperShroom @ Apr 28 2006, 08:31 AM)
QUOTE (Mechant)
If he cans it (which he probably will)

stfu

just be glad you're in it

no flaming svp

This post has been edited by Mechant65 on Apr 28 2006, 01:55 PM


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Naoshi
Posted: Apr 28 2006, 03:19 PM
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Metal Man is weak to his own weapon =(
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QUOTE (Mechant65 @ Apr 28 2006, 02:55 PM)
stfu

just be glad you're in it [/QUOTE]
no flaming svp

That's not flaming. Plus what you've said was pretty rude >_>


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user posted imageThis egg hatches on October 1, 2005! Adopt one today!user posted image

I am still TD's slave :( (Not that way you god damn perverts)user posted image


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Black Squirrel
Posted: Apr 28 2006, 03:21 PM
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I'll admit that it looks better than your previous attempts at spriting, but unless your character always leans at about 30 degrees and only moves his left arm, it's not that great.


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