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What should I use..., ...to make a SMB3 clone?
mariokid |
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"Wow, my middle finger's the longest!"-Mario
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Well, as long as you don't claim this programming yours, you can use this to help you. Its not completely finished so its not really entirely perfect, but I'm sure it will help. You can use this as an example to get started. arrows: move up: jump ctrl: run faster As Fire Mario ctrl: shoot fireball As Racoon Mario hold up while running to fly tap ctrl repeatedly to glide (These controls aren't really the most comfortable, but I'll be working on that later.) This post has been edited by mariokid on Apr 30 2006, 04:00 PM
Attached File ( Number of downloads: 8 )
Super_Mario_Bros_2.gm6
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Explosive Shroom |
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Fear the tiny bomb.
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| QUOTE (Jouw @ Apr 30 2006, 06:22 PM) | There are two problems I'm having with my game right now: 1. If the two animated Water objects I added both go off the view of Mario, when they come back into view they will be out of sync. |
Right-click the object, choose Scrolling, and then uncheck the check box that says something like "inactivate object when far from window." That should solve that issue. *goes back to read part 2*
| QUOTE | Pipe animations are not working properly. I added a non-player-controlled Mario sprite which is hidden, he is placed at the top of the pipe. Therei s a hidden pipe detector sprite at the top as well. When Mario presses Down while over the pipe detector, he is supposed to be hidden, then the pipe Mario is shown, switched to the going down pipe sprite and moved down behind the pipe using path movement. Works fine, but Pipe Mario moves too fast, and Mario reappears instantly on top of the pipe, creating a bad illusion. What can I do? |
You really shouldn't have a separate "Pipe Mario" object.
This post has been edited by Explosive Shroom on Apr 30 2006, 06:33 PM
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Xgoff |
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| QUOTE (Jouw @ Apr 30 2006, 05:22 PM) | There are two problems I'm having with my game right now: 1. If the two animated Water objects I added both go off the view of Mario, when they come back into view they will be out of sync. |
Put a new counter in your level called "animcounter" or something, then:
Every (set to how fast you want it to animate) -> Add 1 to "Animcounter"
"Animcounter" > (however many frames there are in the sprite) -> Set "Animcounter" to: 0 try 1 if it doesn't work right
Always -> Force animation frame of "Water" to: Value("Animcounter")
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Xgoff |
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| QUOTE (Explosive Shroom @ Apr 30 2006, 05:37 PM) | | So just telling it to not inactivate it won't work? |
It will, but it would cause problems if you wanted to sync things that needed to be inactivated
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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