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> MY BEST SPRITES EVAR, YESH
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spammaster
Posted: May 2 2006, 07:12 PM
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spam


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im back from my internet being cut off but i made these mario sprites

HERE YOU GO


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GutsMan
Posted: May 2 2006, 07:16 PM
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o dear, that would have a very seizure-ey like walk


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al rato MFGG
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spammaster
Posted: May 2 2006, 07:17 PM
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spam


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Well i think there realy good


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Mechant
Posted: May 2 2006, 07:21 PM
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Welcome back. I think the blockhead style is creative, but the animation needs work.


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referencia nuevia (gracias MarioMK1)
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Explosive Shroom
Posted: May 2 2006, 07:21 PM
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Fear the tiny bomb.
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It looks sort of like a wind-up toy rather than actual Mario.

As a wind-up toy, it looks good. smile.gif


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spammaster
Posted: May 2 2006, 07:24 PM
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spam


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yea i suck at makeing realistic things smile.gif


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Naoshi
Posted: May 2 2006, 07:27 PM
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Metal Man is weak to his own weapon =(
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It's okay as a wind up toy. But it has WAYY too much shading. Not a bad try though


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Citrus
Posted: May 2 2006, 07:45 PM
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not dead yet
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This is suffering from hyperbolic pillow-shading. Shading is meant to flesh out the shape of the thing, not just fill up flat space. Here's a very quick example with a ball.

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On the second one you can tell it's a sphere rather than a cone or a button... and it uses a lot fewer colours. Fewer colours is important. Wasting colours makes things look blury, and is just harder to keep track of (very important for animations).


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DistantJ
Posted: May 4 2006, 04:26 AM
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It's Lego Mario! Know what this reminds me of?

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This post has been edited by DistantJ on May 4 2006, 04:27 AM


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Nicholas Ainsworth
Posted: May 4 2006, 08:34 AM
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cue fanfare
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The shading is very nasty-looking for some reason.


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OmegaK
Posted: May 4 2006, 09:46 AM
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Hey look its that girl that doesn't move her arms
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Doesn't really look like Mario, the shading is pretty awful too; listen to what citrus said. The animation is also awful, i suggest you look at other RPG sprites and see how they move. Plus you used about 34324 shades. Learn the anatomy of Mario then sprite again.

sorry if that was too harsh.


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Raccoon Sam
Posted: May 4 2006, 10:06 AM
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You need to get off your high horse.
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Sudge


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read it yo
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Draco Icebane
Posted: May 4 2006, 01:06 PM
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QUOTE (Citrus @ May 2 2006, 04:45 PM)
This is suffering from hyperbolic pillow-shading. Shading is meant to flesh out the shape of the thing, not just fill up flat space. Here's a very quick example with a ball.

user posted image

On the second one you can tell it's a sphere rather than a cone or a button... and it uses a lot fewer colours. Fewer colours is important. Wasting colours makes things look blury, and is just harder to keep track of (very important for animations).

Similarly, use bolder colors than what Citrus just posted because I can barely see his shading at all.
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Toast
Posted: May 4 2006, 06:45 PM
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Taters
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QUOTE (Rep-Koopa @ May 4 2006, 09:46 AM)
Doesn't really look like Mario, the shading is pretty awful too; listen to what citrus said. The animation is also awful, i suggest you look at other RPG sprites and see how they move. Plus you used about 34324 shades. Learn the anatomy of Mario then sprite again.

sorry if that was too harsh.

I agree


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