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> Isometric Collaboration Revised: FINISHED, Part2
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Bungalo
Posted: May 17 2006, 04:34 PM
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Standard Member, my ass!
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Im just saying give it more depth.


Move the bush so its not on the edge of your block, and get rid of that square hill thing on the top left... :P then it will be good.

Also maybe add a shadow underneath the bullet bill.


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Itokazu
Posted: May 17 2006, 05:42 PM
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Redesigning Character
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Yes, I'll definately be participating in this Collab, seeing as I missed the first one.
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Draco Icebane
Posted: May 17 2006, 06:36 PM
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I claim the topmost tiles on the new one. >:(

... I should see what the subject is though.
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Biddy
Posted: May 17 2006, 06:37 PM
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Hi.
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And as we are waiting, nothing happens.


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SNF
Posted: May 17 2006, 06:45 PM
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Spiteful crow attacks!
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I'm Working on one thats a Tad leaning in SMW's Map style, but still to the point of it not.


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¯\(º_o)/¯
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Xander
Posted: May 17 2006, 11:44 PM
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The Son of Xereus
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I can't believe I missed this, a new one? Me pls.


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MFGG Contributor Pages are go! --> Xander's Submissions (I added this link to my Wiki entry!)
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Duckboy
Posted: May 18 2006, 12:12 AM
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Colonel... What is this duck thing?
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Oh wow, actually that bullet bill does look like a carpet :P
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Mecha
Posted: May 18 2006, 12:20 AM
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I DRIVE REALLY SLOW IN THE ULTRA-FAST LANE
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maybe this time I won't forget <:D


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Banana Head
Posted: May 19 2006, 01:09 AM
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<3
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How about this one? ill number it if you guys think this one will work.

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Black Squirrel
Posted: May 19 2006, 02:12 AM
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Vote 1924
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QUOTE (Banana Head @ May 19 2006, 07:09 AM)
How about this one? ill number it if you guys think this one will work.

Actually, that might not be half bad... although the sections would probably be better if they were joined together somehow, or moved so that the tiles can line up and such.


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Draco Icebane
Posted: May 19 2006, 03:11 AM
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QUOTE (Black Squirrel @ May 18 2006, 11:12 PM)
Actually, that might not be half bad... although the sections would probably be better if they were joined together somehow, or moved so that the tiles can line up and such.

Maybe people with opposing tiles can agree on a method to connect them
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Citrus
Posted: May 19 2006, 03:36 AM
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not dead yet
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If you're aiming to end up with a whole, joined-up piece, just start with them already joined up. Otherwise the bits inbetween act as a few invisible blocks without numbers, and no formal method for people to claim them.


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Banana Head
Posted: May 19 2006, 03:52 AM
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<3
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You guys said you wanted islands =(... So, how about we just treat the islands as totally separate?


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Tri
Posted: May 19 2006, 04:10 AM
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Courtesy of DJ Elly. (lol jsr)
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Wow. This is so beautiful. Just SO beautiful. ^^


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rtsmarty
Posted: May 19 2006, 11:19 AM
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QUOTE (Banana Head @ May 19 2006, 07:09 AM)
How about this one? ill number it if you guys think this one will work.

Sombody didn't understand how it was coloured :P

Not that that matters. Just being a pedant.
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Banana Head
Posted: May 19 2006, 11:35 AM
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<3
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QUOTE (artee @ May 19 2006, 09:19 AM)
Sombody didn't understand how it was coloured :P

Not that that matters. Just being a pedant.

...You mean it wasn't just a checkerboard pattern? XD


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Shaw
Posted: May 19 2006, 12:27 PM
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Insufficient data.
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Yknow, lets just go with that one and add bridges between the islands, eh?
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rtsmarty
Posted: May 19 2006, 12:31 PM
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QUOTE (Banana Head @ May 19 2006, 05:35 PM)
...You mean it wasn't just a checkerboard pattern? XD

Well yes but as you can see, each BLOCK had it's own colour, not each individual tile.
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Banana Head
Posted: May 19 2006, 12:36 PM
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QUOTE (artee @ May 19 2006, 10:31 AM)
Well yes but as you can see, each BLOCK had it's own colour, not each individual tile.

...Now i feel like an idiot =D


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rtsmarty
Posted: May 19 2006, 12:37 PM
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QUOTE (Banana Head @ May 19 2006, 06:36 PM)
...Now i feel like an idiot =D

It doesn't matter. It's just a grid. :P
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