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> 3d mario demo!, 3d platformer engine im working on
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sindii
  Posted: May 15 2006, 03:57 AM
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Been working on this for a while, it will be a multipurposes 3d platformer game engine.
Here are some screens an old demo

http://img357.imageshack.us/my.php?image=shot17yz.png
http://img463.imageshack.us/my.php?image=shot29iy.png
http://img375.imageshack.us/my.php?image=shot31ue.png

demo

http://neonavis.com/sinudemo.rar
http://neonavis.com/sinudemo.zip

enjoy!

This post has been edited by sindii on Sep 25 2006, 09:47 AM
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Treeki
Posted: May 15 2006, 04:15 AM
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He's adorable, you can't deny it. :<
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AWESOME! This needs to be made into a fangame. You can't jump on the Koopas though..


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untitled fangame
http://archive.mfgg.net/index.php?showtopic=242243
expected completion: ∞
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Posted: May 15 2006, 04:16 AM
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я имею раж
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AWESOME Indeed!
This is a GREAT engine soveryhappy.gif

I realy need to lern 3D Stuff!


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Treeki
Posted: May 15 2006, 04:17 AM
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He's adorable, you can't deny it. :<
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It times out though sad.gif


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untitled fangame
http://archive.mfgg.net/index.php?showtopic=242243
expected completion: ∞
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Tri
Posted: May 15 2006, 04:18 AM
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Courtesy of DJ Elly. (lol jsr)
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The demo doesn't work for me; however, the screens look extremely good.
Let's hope this has success.


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sindii
Posted: May 15 2006, 04:35 AM
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Forgot about the timeout, when i do a new demo it wont have it hopefully smile.gif

Why didn't it work for you? any error message?

This demo was an early test and the engine is becoming much improved.
Im hard at work on the engine and editor and will add many many things.
I have edge grabbing, wall sliding/jumping, jumping on baddies etc in or todo.
Im trying to make the editor as simple to use as possible, you simply dropped actors into levels and attach scripts to them to give them ai, dialogue, behaviour etc.
Actors are pc's, npc's, placeables ie chests, stars, coins etc

example of OnUse script for a chest.

;self is the chest you are checking/using
;user is whoever checked the chest ie the player

If GetVar(self.TActor,checked) = false

SetVar(self.TActor,checked,true)
AddItemToInventory(User.TActor,coin,5)

endif

This would simply give you 5 coins the first time you checked the chest.
Very basic for the user but you can do allsorts like opening and closing the chest(automatically done but can be changed), locking/opening the chest.

The engine allows more than 1 player, you just attach a controller the any actor you wanna control and you can have just 1 camera or split screen.

I'll keep you posted

This post has been edited by sindii on May 15 2006, 04:36 AM
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Companion_Cube
Posted: May 15 2006, 04:38 AM
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<3
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It doesn't work for me. "Memory access violation"


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Blab
Posted: May 15 2006, 04:39 AM
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BowbowbowbowbowLUserIGI
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Great engine

I really hope this becomes a fangame, the graphics are amazing. If this becomes a fangame, it could even have quality as good as SM64!

This post has been edited by blab on May 15 2006, 04:41 AM
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sindii
Posted: May 15 2006, 04:45 AM
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If you get a memory access violation did you extract to the files to the original directory structure ie you should have a data,ground,particle,scripts and sky folder in the main folder and the data folder has a few subfolders down to the folders of each character.

Jumping is left contrl, read the readme smile.gif
shadow detail can also be changed with keys 6-7
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Trasher
Posted: May 15 2006, 05:38 AM
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Very nicely done!
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Companion_Cube
Posted: May 15 2006, 06:14 AM
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<3
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I just finally got it working...

Oh my god. You are the winner. I want more biggrin.gif


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Luigifan12
Posted: May 15 2006, 06:18 AM
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lol, Base Gallery
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...That was amazing.

The possibilities for a game are ENDLESS. keep up teh good work.


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Metal-Geo
Posted: May 15 2006, 06:48 AM
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Go Team Venture!!


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This was very very very nice. The models are perfect, I got great FPS. I hope you're planning a platform game like Mario 64. I love the controls as well (WASD for moving + arrows for camera). Spacebar was confusing though (I kept thinking it was for jumping. CTRL was annoying).

Keep us informed. biggrin.gif


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Biddy
Posted: May 15 2006, 06:55 AM
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Hi.
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This is so awesome. :O !!!

I'd rather use a mouse to look around though. :[


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sindii
Posted: May 15 2006, 07:15 AM
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A bit more info...

I am creating a 3d rpg/platformer creator, YOU should be able to create a game similar to mario64 or even zelda. Most of the stuff like edge grabbing or auto-edge jumping like in zelda64 should/will be in plus all the painful stuff like jumping, collisions etc, you just place actors, add scripts and of you go.

You can populate the level with npc's, place some trees, add a house and run the level.
Everything will act how it is designed to. The cool part is you can change the way it acts very easily. This includes controls, cameras, ai etc through the scripts attached to them.
If you want your character to walk slower or have a slower turn when running, simple.
If you want to do the triple jump like in mario64 you just have to add it through scripting (still working it out though to make it as modifiable as possible). You can even remove jumping and have it done automatically ala zelda.

All game actors have various scripts which run based on certain events eg when you touch/collide with an actor, when you initiate dialogue or activate an actor ie a door.

I am a huge fan of nintendo games and the editor will hopefully let you guys recreate them too!!

I won't post as often as today but will try to answer queries smile.gif
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Companion_Cube
Posted: May 15 2006, 07:21 AM
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<3
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So... you're making an engine and editor for MFGG to create 3D games?

...

A NEW GOD HAS RISEN

This post has been edited by SuperShroom on May 15 2006, 07:24 AM


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Posted: May 15 2006, 07:37 AM
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я имею раж
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QUOTE (sindii @ May 15 2006, 01:15 PM)
A bit more info...

I am creating a 3d rpg/platformer creator, YOU should be able to create a game similar to mario64 or even zelda. Most of the stuff like edge grabbing or auto-edge jumping like in zelda64 should/will be in plus all the painful stuff like jumping, collisions etc, you just place actors, add scripts and of you go.

You can populate the level with npc's, place some trees, add a house and run the level.
Everything will act how it is designed to. The cool part is you can change the way it acts very easily. This includes controls, cameras, ai etc through the scripts attached to them.
If you want your character to walk slower or have a slower turn when running, simple.
If you want to do the triple jump like in mario64 you just have to add it through scripting (still working it out though to make it as modifiable as possible). You can even remove jumping and have it done automatically ala zelda.

All game actors have various scripts which run based on certain events eg when you touch/collide with an actor, when you initiate dialogue or activate an actor ie a door.

I am a huge fan of nintendo games and the editor will hopefully let you guys recreate them too!!

I won't post as often as today but will try to answer queries smile.gif

Indeed Greates ever.

how do you putt 3D Models in it?

I'd learn how to make 3D Characters just for this wink.gif
(if i get good att it i'd make Stuff from the 2D games in to 3D.)

Man this is one of the BEST engine's EVER!!


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sindii
Posted: May 15 2006, 07:38 AM
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yep smile.gif

It's been hard work too, and along way to go smile.gif
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Explosive Shroom
Posted: May 15 2006, 07:52 AM
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Fear the tiny bomb.
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Incredible. Very, very impressive. You're programming this yourself... in what?


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spammaster
Posted: May 15 2006, 08:01 AM
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spam


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holy **** thats good


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