Forgot about the timeout, when i do a new demo it wont have it hopefully

Why didn't it work for you? any error message?
This demo was an early test and the engine is becoming much improved.
Im hard at work on the engine and editor and will add many many things.
I have edge grabbing, wall sliding/jumping, jumping on baddies etc in or todo.
Im trying to make the editor as simple to use as possible, you simply dropped actors into levels and attach scripts to them to give them ai, dialogue, behaviour etc.
Actors are pc's, npc's, placeables ie chests, stars, coins etc
example of OnUse script for a chest.
;self is the chest you are checking/using
;user is whoever checked the chest ie the player
If GetVar(self.TActor,checked) = false
SetVar(self.TActor,checked,true)
AddItemToInventory(User.TActor,coin,5)
endif
This would simply give you 5 coins the first time you checked the chest.
Very basic for the user but you can do allsorts like opening and closing the chest(automatically done but can be changed), locking/opening the chest.
The engine allows more than 1 player, you just attach a controller the any actor you wanna control and you can have just 1 camera or split screen.
I'll keep you posted
This post has been edited by sindii on May 15 2006, 04:36 AM